After the last development log set the scene, its time to start digging into the actual development of the compiler. I did a lot of work this month, and while the language is not as developed as I’d like it to be in some areas it is much further developed in others. I should also clarify this post is not in chronological order of feature development. Without further ado, let’s jump in!

Variables and Arrays

Variable declaration and definitions are in for signed integer and floating point types. I am actively working on the other types but it does require some modification for the future. Honestly this isn’t that impressive but I figured I should start with the basics and work up. Arrays for these types have also been implemented. There is no way to initialise them without looping through them though, which is a task for next month. The code block below shows these features in the language as it is right now.

i32 i;
f16 f = 1.0f;
i32 arr[12];

Function Declarations and Definitions

Function declarations and definitions are in a fairly good state right now. Given the design of the language to work similar to other modular languages such as Python, Java and C# it may seem like a strange choice but this enables another feature I will talk about later in this post. The code block below shows the current syntax for both of these things.

i32 printf(i8 *str);

i32 add(i32 x, i32 y)
   return x + y;


Raw pointer types are working in the language. At the moment they haven’t been tested as thoroughly as I’d like but they are working. The syntax is the same as C/C++ for the moment but that might change.

i32 *i;
i32 j = 12;
i = &j;
j = *i;

Unary and Binary Operators

Basic unary and binary operators have been implemented. I should point out that these currently only work consistently on the signed integer type. The systems for this will definitely go through several iterations to fix this and because I do plan to implement operator overloading in some capacity. The last two subsections show unary and binary operator syntax in action.

Branching Constructs

Branching is now supported in the language through the classic if-else systems. The syntax for this is show below.

i32 x = 1;
if (x == 2)
   return 10;
else if (x == 1)
   return 5;
   return 0;

Looping Constructs

As of this month two looping constructs are functioning in their most primitive form in the compiler. Two code examples are shown below, the first being a while loop and the second being a for loop.

while (x == 5)
i32 x;
for (i32 i = 0; i < 36; i++)
   x = i;

Foreign Function Interface

The C FFI is in a somewhat working state. It is now technically possible to print things out in the language, although a few more features need to be added before this will be fully usable.

That’s all for this month!

We’re off to a flying start with a large chunk of the core language features in place at the end of February, Next month will be all about implementing more of the core features and possibly a few extra bells and whistles. If you want slightly more regular updates on the compiler’s progress I’d recommend following me on Twitter where I post about it semi-frequently. Thanks for reading and see you in the next log!