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The best Morty collect-em-up in existence!

  • Game client built in Unity

  • Backend composed of Node.js services with Redis caching, RabbitMQ messaging and Postgres database

  • Custom tooling written in Node.js and as Unity C# editor extensions to handle common live ops tasks

  • Entirely responsible for the technical implementation of the Moving Mortys feature

  • Handled the roll out of all live content coinciding with the release of all episodes of season 6

  • Personally responsible for a significant portion of both the game client and backend implementations of the Morty trading system and Summer’s Sh#! Shop features