
Posts for: #C++
Cube Game but in AR: Kuraima Postmortem
I started the year by posting a postmortem on this blog and I figured I’d end it in the same way.
Hot Reloading C++ Code (or How I Learned to Stop Worrying and Loathe the Linker)
CAVEAT: I am by no means an expert on these topics. Your mileage may vary.
Recently I’ve been programming a stealth game that I’m going to use to test two different AI techniques. To try and achieve this in a timely manner I did a bit of digging into hot-reloading C++ code. I’ve compiled what I discovered and developed into this blog post.